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Answer by The_r0nin

I'm assuming that you load the second scene by reference:Application.LoadScene(1);If so, you need to store the present scene number and load that scene by default. Something like:var presentScene; //...

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Answer by Unamine

you can create a button in GUI, writing: "Save and Exit"when the player presses the button you save the variable CurrentLevel, according to the level he is, so that you can use PlayerPrefs, look in...

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Answer by The_r0nin

I'm assuming that you load the second scene by reference:Application.LoadScene(1);If so, you need to store the present scene number and load that scene by default. Something like:var presentScene; //...

View Article

Answer by Unamine

you can create a button in GUI, writing: "Save and Exit"when the player presses the button you save the variable CurrentLevel, according to the level he is, so that you can use PlayerPrefs, look in...

View Article
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